| Research Areas |
| adaptive learning system | artificial intelligence and education | blogs |
| co-regulated learning | cognitive modelling | community information management |
| computational models of learning analytics | computer game interfaces | computer-supported collaborative learning |
| computer-supported cooperative work | computing techniques for learning analytics | data mining |
| data, skill, competency, and knowledge | design (principles and guidelines, process, applications) | design of web systems |
| digital libraries | e-education | e-instructional design |
| e-learning | e-portfolio | e-science |
| entertainment computing | evaluation issues (methods, usability, experience) | game-based learning |
| human-based issues (perception, cognition, affect) | immersive systems | impact (humans, work, organization, society, culture, international) |
| information visualization | interactive technologies (visual, information display) | knowledge representation and reasoning |
| learning intervention, privacy, and ethics | mechanism design | mixed initiatives |
| mobile and ubiquitous computing | mobile learning | mobile technologies |
| model-driven architecture and development | multi-modal user interaction | natural language understanding |
| NLP | ontologies | organisational vs. individual learning |
| personalisation and adaptivity | personalization | realtime feedback |
| requirements | self-regulated learning | semantic web |
| semi- and unstructured data | service-oriented architectures | social computing |
| social impact | social media | social networks |
| software architecture | software product lines | technology-enhanced learning |
| the participants and their roles (end user, IS professional) | theories of learning analytics | usability engineering |
| user adaptive interaction | user interface design and evaluation | user modelling |
| virtual reality | visualisation and interaction | web services |